The Best Build For Ix Chel In Smite Is:
Ix Chel made it to the battlefield of the gods and can now be played in Smite. She is very good at using magic, which means you may employ her skills to do terrible things to her enemies and help her friends.
Depending upon how you utilise Ix Chel, there’s a few important things that you’ll want to do in order to build her up. She will be utilised in the middle lane, which is what has always been done. Here are the steps you need to take to build Ix Chel inside Smite.
Building Ix Chel:
Ix Chel will use long magic as a mage. You should focus on giving her magic things that do damage, but you might also find some that increase the speed of movement she gives to her friends.
The Best Old Things:
When you first play as Ix Chel, you won’t know what kind of items to build with her. The first choice will probably be cleansing beads, an item that will make it simpler for her to get away from skills or roots that make it hard to move around in a crowd or keep her in one place for too long.
Ix Chel will have to choose a shard before you are able to construct your second treasure at level 12. We suggest going with Horn Shard, which makes Ix Chel’s powers last longer when they are used.
After this, the Aegis Amulet is the next treasure you’ll want to get. Like purity beads, it should give Ix Chel a good way to leave and keep her from getting hurt for a short time.
This is among of the best ways to make sure she can take a lot of damage for a short amount of time.
IX Chel Statistics:
HEALTH | 532 (+84) |
MANA | 300 (+44) |
SPEED | 360 (+0) |
PROGRESSION | None |
RANGE | 55 (+0) |
ATTACK / SEC | 0.9 (+0.8) |
DAMAGE | 35 (+1.5) + 20% of Magical Power |
The Best First Thing:
Ix Chel’s starting things are the next thing you should choose. If a mage’s main goal is to do damage, she can choose from the Vampiric Shroud, the Sands of Time, or the Conduit Gem.
The Sands of Time, a gift that should shorten Ix Chel’s downtime time early in the game and let her use her skills more often throughout a match, will be our top choice.
Ix Chel Ability Level:
Gleaming Blast | 1/3/6/7/10 |
Lunar Invocation | 2/15/16/18/19 |
Rainbow Crash | 4/8/11/12/14 |
Great End | 5/9/13/17/20 |
We suggest doing your best to stay behind your friends in the front line, firing abilities at your enemies from the back line, giving your team more help with Rainbow Crash, and reviving allies with her ultimate ability, Great End. Here’s a general idea of what Ix Chel should look like.
- Pendulum of Ages
- Book of Thoth
- Bancroft’s Claw
- Soul Gem
- Soul Reaver
- Spear of the Magus
This is an excellent place to start if you want to test Ix Chel to determine if your play style fits with hers.
Some of these things can be traded for more useful ones, and the choices you have will vary depending on your position and the team you’re facing. Here are some more things you could use to break through magic.
- Spear of Desolation
- Obsidian Shard
- Charon’s Coin
- Doom Orb
But if Ix Chel needs more defensive items or you want to build one or two items that make her harder to deal with, there’s a few things you can swap in.
- Mantle of Discord
- Magi’s Cloak
- Pridwen
- Stone of Binding
Keeping Ix Chel healthy could be another hard thing for you to do. You can make up for this by including more things that steal health from enemies and getting health back when you hurt them.
- Bancroft’s Talon
- Typhon’s Fang
- Polynomicon
- Pythagorem’s Piece
Ix Chel Skill in More Detail:
Bright Blast:
Ix Chel shoots a beam of light in front of her that does damage, pierces minions, and stops when it hits the first enemy god. The damage that is done to minions as well as jungle camps goes up by 40%. When you hit an enemy, this power changes.
Ability Type | Line, Damage (Area, Crowd Control, Damage) |
Blast Damage | 60 / 80 / 100 / 120 / 140 (+40% of your Magical Power) |
Light Damage | 70 / 115 / 160 / 205 / 250 (+55% of your Magical Power) |
Bonus Damage | 30% |
Blind Duration | 1s |
Range | 70 (65) |
Cost | 40 / 45 / 50 / 55 / 60 (50 / 55 / 60 / 65 / 70) |
Cooldown | 6s |
Lunar Invocation:
Ix Chel makes a mark on the ground and sends moon energy to it. The energy goes off after a short pause. Putting down enemies and doing damage to them while healing friends.
Ability Type | Circle, Crowd Control, Damage |
Damage | 95 / 145 / 195 / 245 / 295 (+70% of your Magical Power) |
Heal | 50 / 85 / 120 / 155 / 180 |
Range/Radius | 55/20 |
Cost | 65 |
Cooldown | 15s |
Crash Rainbow:
Ix Chel sends a curved, woven rainbow in the direction of a place while moving a little faster for a short time.
When the rainbow crashes to the ground, it does damage, stuns enemies, and breaks into smaller orbs of light. Ix Chel as well as her friends can pick up these orbs to move faster when they do so.
Ability Type | Circle, Buff, Damage |
Damage | 80 / 120 / 160 / 200 / 240 (+75% of your Magical Power) |
Root Duration | 1.25s |
Movement Speed | 20% for 3s |
Orb Movement Speed | 20% for 3s |
Range/Radius | 55/15 |
Cost | 50 / 55 / 60 / 65 / 70 |
Cooldown | 14 / 13.5 / 13 / 12.5 / 12s |
Good Ending:
Ix Chel stops being affected by CC and uses all of her energy to make a single, powerful beam of light. Every 0.2 seconds for 3 seconds, the beam does damage to enemies and heals friends. If Ix Chel is able to perform both at the same time, the beam lasts longer.
Ability Type | Line, Heal, Damage |
Damage per tick | 14 / 23 / 32 / 41 / 50 (+7.5% of your Magical Power) |
Heal per tick | 2% Missing HP |
Subsequent damage increase | 5% |
Maximum Damage Increase Per Target | 100% |
Maximum Duration | 6s |
Range/Radius | 70/2.5 |
Cost | 90 |
Cooldown | 90s |