The 10 Best Dungeons In Legend Of Zelda

The 10 Best Dungeons In Legend Of Zelda:

Since the beginning, the Legend of Zelda games have had puzzles and levels that are both creative and hard. Since the first game came out more than 35 years ago, dungeons have been the main part of the series.

Since the first Legend of Zelda game came out in 1986, a lot has changed in the series. However, dungeons are a few of the few elements that all of the games have in common.

The way they look and how important they are varies from game to game. Sometimes they are huge battle mazes or complicated puzzle boxes. Other times, they are small tasks that hide useful loot. The caverns are often the best places to play Zelda.

Some, such as the Water Temple within Ocarina of Time, have made fans hate each other, but the game has a lot of levels that people love. Here is our list of the top ten levels for the Legend of Zelda series.

The Legend Of Zelda Games Have Some Great Dungeons:

The Legend of Zelda series is renowned for a lot of things, such as its memorable characters and storyline that keeps moving and changing.

But the dungeons are the most important part of the games in the series. This list will concentrate on some of the hardest and most interesting levels in the history of the series.

Skull Woods:

The framework of The Legend of Zelda was totally changed by Breath of the Wild. There aren’t as many dungeons within the game as there were in previous games, and the game is more about exploring than going through dungeons.

Vah Ruta was the most famous of the four holy beasts that Link has to manage to save Hyrule. Not only does it give players a chance to see Mipha again, but the way the trunk moves in the cave is also much easier to understand than in some of the remaining holy beasts.

Temple Snowhead:

Most fans wouldn’t pick Snow-head Temple as their best dungeon at first glance. The plan is huge, you have to go beyond your means to find lost fairies, and it’s easy to lose track of where you are and get lost.

This doesn’t mean, though, that it’s a bad dungeon. Snow-head Temple, on the other hand, represents one of the deadliest traps in the whole series.

Even though many people might not think it’s the best, it’s so complicated that you can’t help but understand what it’s attempting to accomplish when you take a look around.

Link is changing the layout of the cave from the beginning to the end, making new paths and tasks appear. It changes, just like a Zelda maze should.

Temple Of Stone Tower:

When the NL team talked about Majora’s Mask’s temples, we mostly came to the conclusion that “they don’t hold a candle to¬†other Zelda games.” Even the Stone Tower Temple was a close call, since its main feature is getting turned upside down, which makes the whole thing very confusing.

But this huge temple is where numerous of Majora’s Mask’s storylines and game features come together. It’s where you use all four Link figures and solve tasks based on fire, water, and the Mirror Shield.

Even though it’s annoying to change forms all the time, it’s still a great puzzle as well as deserves a place on the list, even if it’s at the very bottom.

Divine Beast Vah Ruta:

The framework of The Legend of Zelda was totally changed by Breath of the Wild. There aren’t as many dungeons within the game as there were in previous games, and the game is more about exploring than going through dungeons.

Vah Ruta is the most famous of the four holy beasts that Link must control to save Hyrule. Not only does it give players a chance to see Mipha again, but the way the trunk moves in the cave is also much easier to understand than in some of the other holy beasts.

Bottle Grotto:

Koholint Island, where Link’s Awakening takes place, has a lot of smart dungeons, but few start as well as Bottle Grotto. This underwater room is at the north edge of the island, in the Goponga Swamp. It is covered by growing flowers.

To get to the dungeon, you must walk the nearby Chain Chomp to the dungeon, where he will eat the plants that are in the way.

Everything in the basement is about bottles, just like the name says. There are a lot of big pots in the halls and rooms. Link is able to move around the cave with the Power Bracelet, which is a secret item. Even the shape of the cave is like the shape of a big bottle.

Lorule Castle:

Followers of A Link to the Past will love A Link Between Worlds, and this dungeon is a great example of how the game’s ideas come to life. It not only forces gamers to use every feature and tool they’ve gotten so far, but it also shows how Lorule is flipped.

It’s not like Hyrule in any way, but it continues to feel like it was made from the same material. This dungeon has a careful mix that makes it work better than any other in the game.

Catfish’s Mouth:

Catfish’s Maw is full of Bloobers, Cheep-Cheeps, as well as Goombas, as well as the Master Stalfos, a mini-boss you have to beat four times, and Gohma, everyone’s favourite returning bad guy.

The boss is a Slime Eel, which is a scary version of a Chain Chomp. When it dies, it tells you that you have no idea what Koholint Island has become. Obviously, that’s true, but you haven’t discovered that yet.

Old Water Tank:

The Ancient Cistern is a dungeon that is highly based on Hindu mythology. It has mythological pictures of heaven and hell, and Link basically has to retell The Spider’s Thread, a short story based on the Buddha’s personal lore.

The gold walls and figures really stand out against the dark depths of the lower levels. Link gets the whip from the Ancient Cistern, which is one of the best things in Skyward Sword. This leads to some great problems and fights.

Everything about the cave is fun, from the amazing graphics to the novel instruments you get to try out. All of this leads up to one of the biggest bosses in the game.

Swamp House:

If we had a castle, we probably wouldn’t call it “Swamp Palace,” but whatever. To each his own. At the very least Swamp Palace has a cave you can go into right away, but you can’t go any further in it.

leaving Link with a big puzzle to figure out. It also seems to be the first water-themed dungeon within the Zelda series. It uses water to make liquid-based puzzles and ocean-themed monsters that want to drag you down into the deep.

In this Link to the Past level, you’ll also get the Hook-shot for the first time. This is one of the most creative guns and tools used in the early Zelda games, and it lets Link zip to places he couldn’t get to before. In the early 1990s, this really changed the game.

About The Deku Tree:

When players start The Deku Tree, among the greatest Legend of Zelda games, they feel a mix of happiness and sadness. They go there to save the guardian of their forest, but instead they see it die and come back to life.

The maze also makes it clear that you must think in three dimensions to get to the conclusion, which is a big change from games you may have played before. At the conclusion of this dungeon, it’s hard not to feel sad because Link will be kicked out of his home for good.

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