How To Solve All Of The P0uzzles In Star Wars Jedi’s Chamber Of Reason:
Jedi Meditation Chambers are a new type of exercise and place to visit in Star Wars Jedi: Survivor. On the planet Koboh, there are seven secret meditation rooms to find. Each chamber has a unique task in the form of platforming games and fights.
In Star Wars Jedi: Survivor, you’ll need to solve a number of problems as you go through the game. These puzzles will happen during the primary narrative, and a few of them will be in places you wouldn’t normally go. If you solve them, you’ll get special items or stat boosts that will help you out.
The Chamber of Reason is a strange game that you need to solve. It’s a building from the High Republic that’s on Koboh, and you have the option to explore it if you want to.
When you get to this point, there are a few rules you’ll need to learn, but it can take a while to figure out the whole thing. Here’s what you need to know to solve all the problems in Star Wars Jedi: Survivor’s Chamber of Reason.
The Answer To Every Chamber Of Reason Puzzle:
You are able to begin the Chamber of Reason soon after a Twi’Lek named Toa tells you about a story regarding a High Republic building. They tell you about the “Explore a High Republic Structure within the Forest” story and tell you where you need to go in Jedi: Survivor to find it.
When you get to the spot and open the temple, the trial starts. This might be the first task you finish in Jedi: Survivor, yet it comes before the one where you saved Zed.
Put On Pipe To Make A Bridge:
It has a bright ball that you have to put on a pipe in order to make a bridge work. The first ball will be on the opposite side of where you open the trial, as well as the connection will be right in front of you.
Do Not Forgot To Switch The Duct So That It Makes Crossing On Right Side:
But before you reach the bridge, be sure to switch the duct so that it makes the crossing on the right side, not the left. Because of this small element, it’s simple to feel lost at this juncture in Jedi: Survivor’s Chamber of Reason.
This goes to a dead end, but it shows you a wall you can break through to get to the next orb, which you need to get to the next area.
Once this wall is gone, employ Force Pull to seize the orb and move it back to where you started. Then, move the lever so that the bridge lies to the left, and use the ball to cross it.
When you get to the other side, get on the lift and go to the following floor. You’ll be able to use a second passageway, which is where you’ll put your new ball.
You’ll use the same method for solving this puzzle as you did in Jedi: Survivor, so you won’t have to learn too much new during this meeting.
You Have To Perform Some Parkour To Reach Other Side:
Like the last bridge, you can move it to one of the left sides by using the handle, but this bridge won’t work. The bridge won’t be there for long, so you have to run across it and then jump on the wall to get to the other level.
Now, when you get to this other level, you can get to a second wall. You can run on it before you jump to the next floor, which will put you on the 3rd floor. Take a left and you’ll be looking up at the second stage from below. You can now use Force Pull to bring the previous ball to you.
Bring it back from where you came, and once you get to the ledge, give it a little tug to get it to land on the platform. You need to be careful so you don’t send it over the edge and have to go back to get it again.
You Have To Move Quickly Otherwise Ball Will Br Vanished:
You also need to move quickly, because if you wait too long, the ball will disappear and go back to the previous channel. This may be one of the hardest things to do in the Chamber of Reason in Jedi: Survivor.
When you come onto the platform as well as catch the ball, you can throw it onto the pipe to your left to light this bridge. To get to this area, you have to jump over the gap. Then, use Force Pull on the button to start the lift, which will take you to the fourth and last level of the Chamber of Reason.
You Have To Unlock Dexterity Perk:
When you get to the last floor, employ Force Pull on the ball and pull it across the platform to the other side. Then, throw it at the last connection. This makes a bridge that takes you to the final area as well as lets you get the Force Essence you need to unlock the Dexterity perk.
You will have finished the Chamber of Reasons tasks in Star Wars Jedi: Survivor when you pick up the Force Essence and turn on the perk.