The Best Characters For Beginners To Use In Street Fighter 6 Are

The Best Characters For Beginners To Use In Street Fighter 6 Are:

So you’ve chosen to finally join the FGC alongside Street Fighter six. Now that you have the game, you need to choose a character to focus on.

In a fighting game, picking a protagonist, or “main,” can be a big choice. Knowing that character inside and out will not only help you win, but also help you enjoy and improve when you lose.

So, here are a few characters that new SF6 players might want to pick up during their initial few days with the game. Street Fighter 6 was nearing completion, and it looks like it will be the easiest Street Fighter game for people who have never played it before.

With eighteen characters to choose from when it comes out on June 2, there’s a character for everyone, whether they like the attacking rush-down of Juri as well as Ken or the tight screen control of Guile as well as Ryu.

Street Fighter 6 starts with 18 characters, plus the personalised Avatar fighter within the Battle Hub as well as World Tour. Which of these characters is best for a beginner?

If you’re a new player, the menu screen will tell you which characters are hard to learn and which ones you should avoid. JP, Juri, Chun-Li, Zangief, as well as Dhalsim are all identified to be hard-to-learn fighters.


Marisa was quickly picked as one of the best characters in Street Fighter 6, and for good reason. She is very strong, possesses a long reach, as well as can block drive-impact attacks very hard.

Many of her movements have super armour that protects her without using the Drive Gauge, as well as some of her attacks, like Scutum, have protective properties that make them easy to chain into counter hits.

Marisa isn’t very fast, but she made up for it with simple attacks and powerful Super Arts. The only problem with this fighter is the fact that she doesn’t have any long attacks, so she is easy to zone.

But even this isn’t as bad as it used to be because chip damage was taken away. This means you can turtle along through Hadokens as well as Sonic Booms.


Luke was one of the last DLC characters for Street Fighter 5. In Street Fighter 6, he joined the main cast and has grown into a pretty important character for those new to the game.

If you start with the World Tour mode before going online to test your skills, Luke’s fighting style is going to be the first one you learn. This will be your first time actually fighting.

Because of this, you’ll spend a lot of time alongside his fighting style equipped. You’ll also go through a training that shows you how to use his moves and how to play the game.

So when it’s time for a match within the Battle Hub as well as a quick fight in the Fighting Ground, you will already be familiar with the basics of Luke’s moves. He is neither excessively quick nor too slow, so he is just right for an unfamiliar player.


Ryu is simple to pick out and play because he has been the main character of the series over 30 years as well as has kept his original look.

Ryu still has his famous Shotokan moves, like the Hadoken fireball, the Shoryuken counter-air, and the Tatsumaki Senpukyaku, which lets him move forward and pass through fireballs.

This all-rounder moveset was great for people who want to slowly pick up the fundamentals of Street Fighter.

In addition to his standard moves, Ryu can keep pressure on his opponents with the Donkey Kick, a quick direct kick that can end combos or extend them with its OD version, and the Hashogeki, a close-range energetic blast.

Shinku Hadoken, his first-level Super Art, is especially good for adding extra harm to combos and blocking opponents’ projectiles on the spot because it is fast and gives projectiles priority.

Ryu has been the “jack-of-all-trades” for a long time, and he is still a good choice for new Street Fighter 6 players.


Like Ryu, Guile has been in Street Fighter for a long time. He is also, maybe in all fighting games, one of the smoothest protagonists to learn. Guile has utilised the exact same a pair special moves for nearly thirty years, as well as SF6 only gives him a couple of fresh command normals.

Guile’s main strategy is still to throw sound booms and jump with flash kicks, and you won’t be able to change it much. On the surface, he seems to be very simple.

Guile is interesting because he has a lot of secret meaning. As the Street Fighter poster child for defensive/zoner play, you’ll need to rely on powerful footsies and weapons.

These are ideas that can be hard for people who are just starting out. But if you know how to do Booms and are capable of charging Somersault Kicks without much trouble, Guile will be easy.


Ken, the opposite of Ryu, is returning to the sixth installment of Street Fighter with his classic rush-down take on Ryu’s Shotokan fighting style. This makes him a good choice for players who are simply looking to go all out to hit as many moves as they can.

Ken keeps the Hadoken, Shoryuken, as well as Tatsumaki Senpukyaku, but each of them moves a little faster and farther than Ryu’s to encourage going forward. His Tatsumaki Senpukyaku is also more than just a single hit; it can be used to turn a spinning combo into a Shoryuken or Super Art.

In addition to these standard Shotokan moves, Ken also possesses a unique order dash that he can start by hitting two kicks at the same time.

This lets him move quickly forward and stop it to do special moves as well as an overhead kick. During attacks, you can also do a quick dash to move your opponent closer to a corner.

His unique Jinrai Kick has a spinning roundhouse that he can cancel into an overhead hit, a low hit, or additional damage, depending on which follow-up he chooses.

Dragonlash Kick additionally serves as a good way to end a combo, and if the OD form is employed, it can switch sides. Overall, Ken gives players who desire a little more energy in their moves a faster version of the original Street Fighter gameplay.


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