Firaxis Presents Marvel’s Midnight Suns Gameplay

With an estimate of its lifespan

In an interview with Malaysian site GamerBraves, the creative director of Marvel’s Midnight Suns Jake Solomon gave some details about lifetime from this curious mix of deck-building and tactical. Apparently, there will be plenty to do, since the framework of Firaxis (Civilization, XCOM) indicates that it will take between 40 and 60 hours to complete the campaign.

This estimate is especially given in parallel with the fact that there will be no no overall time limit, primordial mechanics of XCOM which forced the players to undertake risky missions, then pressed for time.

Similarly, characters from the Marvel license who form the group (in addition to the character created by the player) will not be able to die permanently, good that injuries that will limit their potential for future fights will still be in effect.

Finally, Midnight Suns ultimately has little to do with an XCOM. If the Gamescom 2021 trailer intrigued fans of Tactical-RPG and of the Marvel license, they were quite confused when they saw the gameplay of the title. Yesterday, Firaxis presented during a presentation stream a good overview of the content that will be offered.

Although Midnight Suns is played out turn by turn, it is no longer a question of blankets or chances of touching, but of free movement and active capabilities embodied by cards from a deck prepared in advance, unique to each hero such as Blade, Doctor Strange, Wolverine, Ghost Rider, Iron Man and the hunter, a central character whose abilities and style of play are fully customizable. And I promise, there won’t be any microtransactions related to the card system.

While some gamers are a little afraid to play a big budget copy of Slay The Spire, Firaxis indicates that the positioning remains a primordial mechanism of Midnight Suns, with the possibility of intensively using elements of the decor to tilt the outcome of the fight to his advantage. Moreover, the latter easily shatters to show all the power of confrontation.

Between missions, players will be able to explore their headquarters, the Abbey, in order to discuss with the other members of the group and advance storytelling. Firaxis says Marvel’s strength lies in the heroism of its characters, but also in the relationships they maintain between themselves. Midnight Suns should happily exploit this facet of the license.

Precisely, Solomon indicates in the interview shared above that this approach will make it possible to keep a certain variety from one mission to another, since a specific hero will be required before each departure. So it should not be possible to progress by voluntarily leaving a character behind.

Firaxis seems to be pretty sure of the formula he wishes to offer, but there is still some time left before the scheduled release for mars 2022 on PC, Xbox and PlayStation consoles, and even sur Switch.


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