Eikons And Dominants Explained, Final Fantasy 16 Terminology Guide

Eikons And Dominants Explained, Final Fantasy 16 Terminology Guide:

Final Fantasy 16 puts players in a huge world full of magic and monsters. This world has a long past that has shaped the main story of the game. Even though the game gives players an account that helps them catch up on the story and characters, they still have to figure out a few things.

They first showed up in Final Fantasy 3 in the 1990s. To help you tell them apart, we’ve made a list of every FF16 Eikons and explained how all calls function in Final Fantasy 16.

In the universe of Final Fantasy 16, summoning are called Eikons. Each of these god-like beings has a host called a Dominant, who can call the Eikon into the realm and use its skills in fight.

There are a total of eight, and they all play an important part in Final Fantasy 16’s long story, which is full of twists and turns.

During Summer Game Fest 2023’s long peek event, the PS5 demo release date for Final Fantasy 16 had been shown. This video shows the beginning of the game, where Ifrit as well as Phoenix fight in a fiery war of explosions.

Shiva and Titan also made short entrances in the demo as they fought on the battlefield. These are the first times the Eikons are seen in Final Fantasy 16, showing everyone how powerful they are.

What Are Eikons?

Fans who have played other games in the Final Fantasy series will know Eikons as the summons, or gods, from those games. In the new game, they all look a little bit different, but their main parts and skills are mostly the same.

Within Final Fantasy 16, Eikons have powerful creatures that look like gods and can be called on by dominants and controlled by them.

There exists an Eikon for many of the world’s most important things, like fire, ice, wind, light, etc. There are additionally a certain amount of Eikons within the globe that have been brought down from age to generation.

People think of Eikons as strong war weapons that can wipe out armies within seconds as well as lead to big wins in battle. Some Eikons are as big as a building, while others are as big as a rock.

When Eikons are called to a battlefield, the flying surrounding them seems pointless because most of the forces are killed or crushed by the fight between two Eikons.

Who Are The Leaders?

The person who has an Eikon inside of them is called a Dominant. A Dominant may utilize the Eikon’s power to be a person, which makes them very strong at using the same magic as their Eikon.

Dominants can call up their Eikon by changing into it and commanding it directly. Dominants can also change into a less powerful version of themselves that is half human as well as half Eikon.

In this form, they are able to utilize more of their power compared to when they are human, but not as much as when they are Eikon.

Many of the lands within the globe of Valisthea are built on top of their Eikons and use their power to fight off their enemies. Because Eikons give Dominants power, different roles are given to them in each area.

Because of their Eikon, some lands treat their Dominants like kings and worship them. Some realms treat their Dominants like strong fighters meant for war, while others treat them like slaves who are only let out to fight their enemies during wartime.

How Do Eikons Function?

Within Final Fantasy 16, Eikons have a connection to people who are called “dominants.” Dominants host Eikons and their power and can use it themselves or give it to other people.

When certain things happen, a Dominant can sometimes change into their Eikon. Because of this, many people respect, fear, and hate these people.

The Iron Kingdom, for example, thinks that “Dominants are filthy aberrations born of the blackest sin” and, because of this, they try to kill Dominants on their crusades.

People who are hosts to Eikons don’t always know it. For example, Hugo Kupka was a poor foot-soldier when he found out about the Dominant of Eikon, Titan. After that, he rose through the ranks and became a powerful economic adviser for the Dhalmekian Republic.

During standard battle, you can use the powers of an Eikon to cast magic that are only possible with that Eikon.

There are also different kinds of boss fights with Eikon. Some are like on-rails shooters, while others are more like the fights from the first God of War games.

Early on within the game, we cease playing to be Clive and gain control of Joshua as well as his Eikon, Phoenix. We then fight with Ifrit as Joshua and Phoenix, which is similar to how Kaiju games work.

List Of All Confirmed Eikons Summons:

Ifrit
Phoenix
Garuda
Ramuh
Titan
Bahamut
Shiva
Odin

Ifrit:

Ifrit is a single of both Eikons of Fire. It’s strange that Fire has two different Eikons, but that’s what makes it special. Clive is close to Ifrit, and throughout the game, hints are given about the secrets of the Fire Eikons as well as Clive’s link to them.

Clive will finally find out how to change into the powerful beast Ifrit and fight as it. At the exact same time, Clive can also discover and improve three different fighting skills that are connected to Ifrit.

Upgrade Name Description
Limit Break Press L3+R3 to semi-prime, which boosts your battle performance.
Will O The Wykes Summon a storm of fireballs that circle about Clive, damaging nearby targets, while also absorbing damage.
Ignition Attack while charging, inflicting multiple hits and forcing the enemy back. Can be used in midair.

Phoenix:

Phoenix is Dominant Joshua’s Eikon. When Dominant Joshua was born, he took on the Phoenix’s flames by accident. During the 4th quest, “Sunrise, Sunset,” Phoenix’s abilities are revealed, so you can start using fire weapons right away.

Clive starts the game with the Phoenix Blessing, which he got from his brother Joshua. You start the game armed with Phoenix’s abilities, which you can improve by going to the Abilities page.

Upgrade Name Description
Phoenix Shift Use the Blessing of the Phoenix to close the gap between a target. Both melee attacks and magicked shots can be dealt while shifting.
Rising Flames Summon a fiery wing that deals damage and can launch lighter enemies into the air.
Scarlet Cyclone Spin quickly, creating a ring of fire that burns all enemies in range.
Heatwave Summon a projectile-dispelling wall of liquid flame before launching several deadly shockwaves. Wave force is amplified upon dispelling magic.
Flames of Rebirth Summon a massive pillar of fire that burns all enemies caught within the flames, while also partially restoring Clive’s HP.

Garuda:

Eikon Garuda is ruled by Benedikta Harman. Garuda is the wind Eikon, and once Clive kills it, he will be able to use strong wind-based weapons in regular battle.

Winds of Change, the game’s 13th main quest, is where you meet Garuda, so you don’t have to go too far before you can make storms.

Upgrade Name Description
Deadly Embrace Send a grappling claw out to grab an enemy and pull it toward Clive. Grappling heavier enemies will launch Clive into the air.
Gouge Summon twin claws that relentlessly tear at a target. Can be used in midair.
Wicked Wheel Perform a rising attack, striking all enemies within range and lifting them from the ground. Can be used in midair.
Rook’s Gambit Jump back, then deliver a punishing counter. If the jump evades an attack, counter potency is increased. Can be used in midair.
Aerial Blast Summon a tornado that slowly hunts down nearby enemies and, upon ensnaring them, inflicts multiple hits.

Ramuh:

Dominant Cidolfus Telamon is in charge of Ramuh. Ramuh’s natural power is lightning, and it has skills like “Pile Drive,” in which Ramuh slams his staff into the ground, causing enemies inside a certain range to be electrocuted.

Clive finds out about Ramuh’s skills during the 27th task, “Cid the Outlaw,” which is just under half way through the primary quest.

Upgrade Name Description
Blind Justice Launch a barrage of ball lightning at one or more enemies. Targets are determined by locking onto them before executing the ability. Ball lightning will affix itself to a target and can be caused to discharge, dealing additional damage, if the target is attacked.
Pile Drive Drive Ramuh’s staff into the ground, electrifying all enemies within a radius of the strike.
Thunderstorm Call forth a powerful thunderstorm that rains multiple bolts of lightning down upon a target.
Lightning Rod Create a ball of lightning that, upon being struck, chains lightning to other nearby enemies.
Judgement Bolt Summon from the heavens a mighty levinbolt that deals massive damage to a single target.

Titan:

Titan resides in Dominant Hugo Kupka. He is an Earth Eikon. They are almost as big as the biggest Eikon, and their strikes and power are very dangerous.

Once Clive beats Titan, they will be able to use moves like Raging Fists, which is a “blinding flurry of high-speed punches,” and other Earth-based skills as normal. As you get more Ability Points, you can also open the Earth skill tree. This lets you use weapons with more power.

Upgrade Name Description
Titanic Block Block enemy attacks. When a guard is timed perfectly, Square can be used to launch up to three counterattacks.
Windup Punch forward. Hold button to wind up attack, further increasing potency.
Upheaval Slam a fist into the ground, dealing damage to all enemies within range. Hold button to increase range. Can be used in midair.
Raging Fists Step forward and deliver a blinding flurry of high-speed punches. Blocking an enemy attack with the step forward increases the potency of the following punches.
Earthen Fury Drive both hands into the ground, causing the land to surge upwards, sending nearby enemies flying.

Bahamut:

Bahamut lives in Dion Lesage, the Crown Prince in the Holy Empire of Sanbreque, who is their Dominant. Bahamut is an Eikon with the Light element. Once Clive has fought Dion and opened the Eikon, he will be able to use the Light-based skill tree.

Upgrade Name Description
Wings of Light Begin casting Megaflare. Press Circle to execute. The length of the casting determines the potency of the spell.
Impulse Summon multiple spheres of light that, upon striking an enemy, deal it continuous damage, binding it to the spot.
Flare Breath Breathe forth a plume of light-aspected flame that deals continuous damage.
Satellite Summon multiple light-aspected familiars that attack any enemy upon which Clive uses magic.
Gigaflare Fire a massive beam of overcharged light that burns any enemy it hits.

Shiva:

Jill Warrick, a friend from childhood, is the host of Eikon, Shiva. Shiva is an Ice Eikon, which makes sense since Jill is from the frozen Northern Territories. Once Clive has beaten an enemy, he can use weapons based on ice and its skill tree.

Upgrade Name Description
Cold Snap Slide effortlessly across the ground in any direction. Attacking with a Circle while sliding can temporarily freeze enemies.
Ice Age Unleash a river of icicles that greatly knocks back any enemies it strikes. Hold button to increase potency.
Mesmerize Launch multiple shards of ice that, upon striking lighter enemies, draw them toward Clive. Can be used in midair.
Rime Summon a colossal ice crystal that deals continuous damage to all enemies that become trapped inside it.
Diamond Dust Summon a winter storm that freezes enemies in place within a radius before dealing massive ice damage and knocking them back.

 

Odin:

Dominant Barnabas Tharmr of Waloed is in charge of Odin, the God of Darkness. Barnabas is a true fighter, so the Eikon Odin fits him well since it is named after the Germanic god of warfare, fighting, and success, among other things. When Clive beats Odin, he will be able to use his Dark powers, and the skill tree will let him use more powerful moves.

Upgrade Name Description
Arm of Darkness Replace Clive’s current weapon with Odin’s blade. Landing abilities with the Arm of Darkness fills the Zantetsuken gauge. Hold Square to execute Zantetsuken.
Gungnir Summon the legendary spear Gungnir and execute an extended flourish of deadly slices and strokes. Each hit landed fills the Zantetsuken gauge.
Heaven’s Cloud Surge forward to strike an enemy. Can be executed multiple times in succession if previous hit lands. Each hit landed fills the Zantetsuken gauge.
Rift Slip Use to recover immediately from any ability or action.
Dancing Steel summon a second blade and unleash a flurry of attacks. Each hit landed significantly increases the Zantetsuken gauge.

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