All Skills In Tears Of The Kingdom And How They Work

All Skills In Tears Of The Kingdom And How They Work:

The new skills in Zelda Tears of the Kingdom have replaced the old ones and give the game new options, tasks, and ways to play.

Tears of the Kingdom, Zelda The most noticeable skill is the fuse, but players are able to alter time, make cars, fly through things, and do a lot more.

The powers in The Legend of Zelda Tears of the Kingdom include some do-it-yourself making and skills based on the elements. You’ll find and be able to use these as you move through the game. Here’s a guide to all the skills within Zelda Tears of the Kingdom to help you learn them.

There are five useful skills in The Legend of Zelda: Tears of the Kingdom that can be used in and out of fight.

Some of these powers are Ultra-hand, Ascend, Recall, Fuse, as well as Auto-build. But there are a few other things you can do in the game. Here are all the powers in Legend of Zelda Tears of the Kingdom and what they do.

Each of these abilities are needed to get through shrines, tour the different parts of Hyrule, and fight the many enemies that are hiding in each area.

Also, within Tears of the Kingdom, players can really write their own narrative as Link, which wasn’t possible in the initial game because of how the powers worked.

List Of Every Ability:

Ability Effects How to Unlock
Ascend Allows the player to transfer through solid metal and rock ceilings. Finish Gutanbac Shrine on the Great Sky Island
Fuse Offers the ability to combine weapons and arrows with other objects or weapons for stronger combined effects. Finish In-isa Shrine on the Great Sky Island
Recall Manipulates time on specific objects, rewinding their motion back to a specific moment. Finish Nachoyah Shrine
Ultrahand Offers the ability to stick objects together, creating new structures or vehicles. Finish Shrine Ukouh Shrine on the Great Sky Island
Autobuild Allows Link to memorise any Zonai Device creation and rebuild it as long as the needed resources are available. Activate the Great Abandoned Central Mine Forge Construct in the Depths and defeat Master Kohga


Each of these skills has a good lesson, which means that players are going to able to put them as soon as they finish the Great Sky Island training.

The only thing that isn’t like this is the Auto-build, which you get later in the game.

We quickly started putting Fuse upon all of our tools, and a sword with an inch of Amber at the tip of the blade is the best thing ever. It looks good and is also effective in a fight.

These new skills give players a new way to play Tears of the Kingdom as well as have led to some of the most amazing works by players.

For example, in Zelda Layers, people have learned how to construct huge bridges to solve puzzles or to hurt Koroks. One person was able to make a TIE Fighter, and another person made the best all-terrain vehicle possible.

Thoughts On The End:

In The Legend of Zelda Tears of the Kingdom, you eventually learn how to use five different skills as you play. Some of these powers are Ultra-hand, Fuse, Ascend, Recall, as well as Auto-build.

Also, your Sage allies can use five of their own powers. There are also two skills that don’t have to do with fighting: the Camera as well as Amiibo abilities.

Sage Calls On And Controls Elements:

Sage allies give you these skills in Zelda Tears of the Kingdom. Basically, each main area of the game has a key figure who helps you through that area.

Once you’ve finished the main task in that area, your partner will get a Secret Stone and be able to help you on your trip.

There can also be more than one ability of a partner operating at the same time. Also, unlike Ultra-hand DIY as well as utility effects, these Zelda Tears of the Kingdom skills or partner powers are activated on ground level by going opposite to a character and pressing the A button.

In any case, the way you use the powers of your friends in Zelda: Tears of the Kingdom can feel a little strange. Because Link’s friends like to run around without a plan.

With a few cases, it can be a lot of work to go after them just to use a power. If you’d like to know which ones you should focus on in the game, you can check out our guide to the best Sage allies and skills.

Sage Of Wind:

This lets the partner make a wind gust. Smaller enemies can be pushed back when it fights. You can get a burst of speed while flying, which is great for exploring and getting around.

Lightning Sage:

This makes a bright field around you that gets bigger as time goes on. Then you can shoot a bow and arrow to make a strong bolt of lightning hit the ground.

Sage Of Water:

This makes a water bubble that wraps around Link and stops any damage from happening. You’ll also be able to get rid of junk that slows you downward. It’s also an opportunity to cool off within places where it’s hotter.

The Sage Of Fire:

This makes the buddy roll into a ball before being fired. If you aim at an enemy, they will be pushed back and take some fire damage. This may be employed as well on rocks and ores that can be broken. Lastly, this feature is always on when a car is moving.

Spirit Sage:

We are reluctant to give away too much about the fifth and concluding Sage partner because it’s a big surprise. We think that players will probably say wow when they get it. You can find out more in our guide to the Fifth Sage.


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